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Kakuro(Evil) https://gridpuzzle.com/kakuro/yy7ep

Latest score list for #yy7ep

ma
masters a second ago
9'36''
so
software 19 minutes ago
14'44''
te
technology 14 minutes ago
17'43''
gu
guest 50 minutes ago
12'59''
gu
guest 40 minutes ago
13'47''
gu
guest an hour ago
9'48''
li
lightroom an hour ago
8'49''
Is
Isabella 47 minutes ago
4'41''
an
anonymous an hour ago
13'0''
do
doctors an hour ago
10'23''

Latest score list for Kakuro

Re
Rehab solved puzzle No#3ng9r;
11'40''
No
Noah solved puzzle No#l8mr5;
10'23''
an
anonymous solved puzzle No#l9m90;
15'51''
an
anonymous solved puzzle No#ov5mk;
16'16''
an
anonymous solved puzzle No#ok2xm;
6'0''
No
Noah solved puzzle No#ov5mk;
11'37''
gu
guest solved puzzle No#lg580;
9'29''
gu
guest solved puzzle No#3jv91;
10'23''
Mi
Mia solved puzzle No#lp18r;
6'40''
ou
outsource solved puzzle No#ok2xm;
7'40''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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