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Kakuro(Evil) https://gridpuzzle.com/kakuro/yyj06

Latest score list for #yyj06

Am
Amelia a second ago
9'22''
fr
freelance 6 minutes ago
3'41''
fi
finance 13 minutes ago
6'17''
Pr
Prestashop 25 minutes ago
6'21''
my
myloancare 46 minutes ago
7'53''
in
insurance an hour ago
17'48''
Ja
James 54 minutes ago
12'14''
an
anonymous an hour ago
10'12''
an
anonymous 59 minutes ago
10'1''
an
anonymous an hour ago
5'3''

Latest score list for Kakuro

Pr
Prestashop solved puzzle No#3nj85;
14'47''
gu
guest solved puzzle No#l0qr2;
16'45''
Pr
Prestashop solved puzzle No#l4y45;
13'33''
ch
chocolate solved puzzle No#lmm8r;
3'43''
ch
chocolate solved puzzle No#l8162;
5'13''
Do
Donate solved puzzle No#lmr7w;
6'43''
El
Elijah solved puzzle No#3nggx;
9'28''
Ab
Abigail solved puzzle No#l2478;
7'29''
gu
guest solved puzzle No#lmr7w;
13'2''
gu
guest solved puzzle No#lmm8r;
13'38''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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