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Kakuro(Evil) https://gridpuzzle.com/kakuro/z50dy

Latest score list for #z50dy

se
semrush a second ago
7'44''
Am
Amelia 19 minutes ago
7'59''
Ev
Evelyn 26 minutes ago
5'18''
Ol
Oliver 39 minutes ago
5'24''
an
anonymous 42 minutes ago
13'19''
la
lawyer 19 minutes ago
8'22''
ma
masters an hour ago
10'24''
an
anonymous an hour ago
5'32''
Av
Ava an hour ago
15'15''
Lo
Loans 2 hours ago
19'44''

Latest score list for Kakuro

gu
guest solved puzzle No#lmejr;
16'37''
an
anonymous solved puzzle No#o6dv5;
9'51''
li
lightroom solved puzzle No#l47j4;
5'4''
Lo
Loans solved puzzle No#l8dqk;
11'20''
fr
freelance solved puzzle No#lmejr;
3'27''
Be
Benjamin solved puzzle No#od45p;
11'2''
br
brother solved puzzle No#l8dqk;
8'53''
so
software solved puzzle No#lxm28;
11'2''
ou
outsource solved puzzle No#lmgpw;
19'8''
mo
motivation solved puzzle No#ovvkk;
13'7''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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