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Kakuro(Evil) https://gridpuzzle.com/kakuro/z5nvv

Latest score list for #z5nvv

La
Lawsuit a second ago
14'5''
an
anonymous 12 minutes ago
16'32''
an
anonymous 19 minutes ago
6'24''
an
anonymous 37 minutes ago
9'1''
Fi
Fitness 59 minutes ago
8'30''
an
anonymous 48 minutes ago
11'37''
gu
guest an hour ago
14'5''
Ol
Oliver an hour ago
13'46''
gu
guest 55 minutes ago
17'15''
in
intergration an hour ago
18'53''

Latest score list for Kakuro

gu
guest solved puzzle No#m888g;
3'20''
gu
guest solved puzzle No#jdrpe;
4'15''
Fi
Fitness solved puzzle No#rr44y;
16'11''
gu
guest solved puzzle No#4kwwg;
8'17''
so
software solved puzzle No#4k7pp;
18'41''
fi
finance solved puzzle No#89r9e;
6'42''
ph
phone solved puzzle No#rr44y;
13'21''
de
degree solved puzzle No#m8qgw;
15'17''
Is
Isabella solved puzzle No#wyk1e;
6'44''
Is
Isabella solved puzzle No#ennek;
9'12''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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