17
17
7
22
19
5
3
9
3
30
7
26
16
3
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1
20
20
3
1
17
1
7
6
16
19
14
5
6
11
2
12
2
9
1
17
6
8
7
41
9
7
8
5
6
20
3
9
6
5
1
2
3
4
5
6
7
8
9
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123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/zq2py

Latest score list for #zq2py

an
anonymous před sekundou
6'13''
Be
Benjamin 6 minutami před
5'15''
In
Investing 23 minutami před
18'12''
an
anonymous 43 minutami před
13'52''
ma
majority před hodinou
11'59''
la
lawyer 23 minutami před
5'26''
Do
Donate před hodinou
18'35''
he
healthcare 51 minutami před
16'50''
Ho
Hosting 57 minutami před
10'23''
gu
guest 2 hodinami před
12'51''

Latest score list for Kakuro

gu
guest solved puzzle No#2py69;
9'42''
El
Electricity solved puzzle No#mpg9w;
12'40''
fr
freelance solved puzzle No#zy0gn;
3'22''
Ja
James solved puzzle No#ndmp5;
4'12''
wa
warranty solved puzzle No#75jv4;
4'39''
be
betmgm solved puzzle No#1p5p0;
3'29''
ov
overtons solved puzzle No#mp6x2;
6'30''
sa
sandwich solved puzzle No#mpg9w;
6'54''
an
anonymous solved puzzle No#4d98e;
6'10''
an
anonymous solved puzzle No#4djw5;
10'1''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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