11
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17
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27
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9
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40
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26
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26
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10
12
9
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11
7
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16
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21
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26
9
7
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7
4
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5
7
4
1
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5
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7
8
9
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Kakuro(Easy) https://gridpuzzle.com/kakuro/zqn0v

Latest score list for #zqn0v

re
realtor a second ago
5'36''
an
anonymous 12 minutes ago
10'5''
re
repair 8 minutes ago
11'37''
bl
blackboard 55 minutes ago
17'4''
Pa
Paintless 47 minutes ago
4'16''
te
technology 39 minutes ago
11'44''
Au
Automotive 35 minutes ago
16'59''
be
betting 2 hours ago
13'11''
gu
guest an hour ago
15'54''
in
insurance 2 hours ago
7'25''

Latest score list for Kakuro

gu
guest solved puzzle No#enrwk;
15'49''
de
degree solved puzzle No#rrre4;
14'41''
In
Investing solved puzzle No#nmd5r;
17'4''
Lo
Logan solved puzzle No#gnn6v;
10'51''
ma
masters solved puzzle No#d0nqv;
10'17''
wa
warranty solved puzzle No#d0nqv;
15'31''
gu
guest solved puzzle No#gnn6v;
16'43''
gu
guest solved puzzle No#nm00r;
17'1''
da
damage solved puzzle No#d0p0j;
4'59''
bu
business solved puzzle No#nm00r;
9'31''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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