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Kakuro(Evil) https://gridpuzzle.com/kakuro/zyepe

Latest score list for #zyepe

gu
guest a second ago
8'7''
gu
guest 18 minutes ago
3'32''
Ol
Olivia 34 minutes ago
19'2''
ch
chocolate 15 minutes ago
11'1''
bl
blackboard 41 minutes ago
8'37''
re
realtor an hour ago
5'22''
gu
guest 51 minutes ago
12'28''
an
anonymous 2 hours ago
16'46''
Fi
Fitness an hour ago
18'5''
an
anonymous 33 minutes ago
18'54''

Latest score list for Kakuro

da
damage solved puzzle No#rwgng;
11'32''
pe
petrol solved puzzle No#m67pr;
11'16''
bu
business solved puzzle No#y94mp;
17'16''
Pa
Paintless solved puzzle No#ddz22;
8'53''
an
anonymous solved puzzle No#2kwkz;
6'6''
Ol
Oliver solved puzzle No#rwgng;
18'53''
gu
guest solved puzzle No#xpxwx;
10'5''
an
anonymous solved puzzle No#w8n5e;
9'37''
gu
guest solved puzzle No#2kwkz;
9'36''
he
healthcare solved puzzle No#m67pr;
17'55''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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