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Mirror Akari(Evil) https://gridpuzzle.com/mirror-akari/0ydm1

Latest score list for #0ydm1

pr
programs 剛剛
9'42''
Ab
Abigail 16分鐘前
18'6''
Ma
Mason 31分鐘前
18'46''
pe
petrol 25分鐘前
17'12''
an
anonymous 33分鐘前
6'25''
gu
guest 一小時前
9'6''
gu
guest 一小時前
9'25''
gu
guest 31分鐘前
12'40''
an
anonymous 47分鐘前
6'6''
gu
guest 2小時前
11'30''

Latest score list for Mirror Akari

gu
guest solved puzzle No#3n8r5;
19'12''
pr
premium solved puzzle No#o6ewr;
9'1''
an
anonymous solved puzzle No#3jnk9;
13'35''
an
anonymous solved puzzle No#lz0xm;
9'8''
an
anonymous solved puzzle No#lmkpr;
9'15''
gu
guest solved puzzle No#l9zrr;
17'1''
Sh
Shopify solved puzzle No#l5jm9;
4'42''
fa
family solved puzzle No#okm6q;
15'13''
Cl
Claim solved puzzle No#ovwmd;
15'7''
re
restoration solved puzzle No#o6ewr;
6'32''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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