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Mirror Akari(Evil) https://gridpuzzle.com/mirror-akari/566q2w

Latest score list for #566q2w

Ma
Mason před sekundou
4'33''
pr
programs 10 minutami před
17'32''
Ch
Charlotte 11 minutami před
15'54''
Bi
Bitcoin 36 minutami před
12'14''
so
software 48 minutami před
11'5''
ma
make money před hodinou
5'56''
Fi
Fitness před hodinou
7'24''
gu
guest před hodinou
6'5''
Ja
Jacob 32 minutami před
8'7''
an
anonymous před hodinou
5'12''

Latest score list for Mirror Akari

gu
guest solved puzzle No#dwvpv;
17'19''
In
Investing solved puzzle No#v4n69;
18'12''
an
anonymous solved puzzle No#y0wdn;
9'58''
gu
guest solved puzzle No#k1m1m;
12'35''
an
anonymous solved puzzle No#e5kwn;
6'46''
sp
specialist solved puzzle No#r48y0;
4'44''
Au
Automotive solved puzzle No#775y9;
13'58''
gu
guest solved puzzle No#jgd8e;
11'26''
an
anonymous solved puzzle No#k1m1m;
5'55''
an
anonymous solved puzzle No#e5kwn;
17'58''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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