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Mirror Akari(Evil) https://gridpuzzle.com/mirror-akari/6nn10q

Latest score list for #6nn10q

Wi
William a second ago
9'45''
in
insurance 15 minutes ago
14'55''
Ev
Evelyn 9 minutes ago
13'46''
su
sundays dog 13 minutes ago
17'20''
gu
guest 45 minutes ago
5'54''
do
doctors 22 minutes ago
10'36''
gu
guest an hour ago
14'48''
sp
specialist an hour ago
17'53''
an
anonymous 2 hours ago
7'46''
Ol
Oliver an hour ago
16'41''

Latest score list for Mirror Akari

de
degree solved puzzle No#mnnm92;
9'22''
be
betting solved puzzle No#zvvzxv;
4'18''
gu
guest solved puzzle No#mnnm92;
6'55''
re
refinancing solved puzzle No#8224w4;
10'46''
cr
credit solved puzzle No#mnnm92;
17'4''
Ol
Olivia solved puzzle No#8224v2;
8'43''
an
anonymous solved puzzle No#dnny4p;
15'50''
an
anonymous solved puzzle No#zvvzxv;
16'47''
El
Electricity solved puzzle No#mnnm92;
9'44''
Em
Emma solved puzzle No#822nye;
9'6''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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