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Mirror Akari(Hard) https://gridpuzzle.com/mirror-akari/dn1717

Latest score list for #dn1717

fi
finance a second ago
11'15''
sp
specialist 19 minutes ago
7'18''
Ha
Hail car 12 minutes ago
3'22''
Be
Benjamin 33 minutes ago
7'3''
be
betting 59 minutes ago
10'28''
te
teriyaki 23 minutes ago
3'27''
an
anonymous an hour ago
10'25''
in
injury 28 minutes ago
4'20''
In
Internet 2 hours ago
5'8''
Mi
Mia an hour ago
5'22''

Latest score list for Mirror Akari

an
anonymous solved puzzle No#998wr;
11'48''
Ev
Evelyn solved puzzle No#99kyx;
17'6''
gu
guest solved puzzle No#pvykr;
13'18''
te
technology solved puzzle No#pvykr;
16'11''
La
Lawyer solved puzzle No#y8k49;
5'49''
an
anonymous solved puzzle No#99kyx;
7'59''
No
Noah solved puzzle No#vd5ey;
3'51''
de
degree solved puzzle No#998wr;
18'31''
an
anonymous solved puzzle No#7yd84;
10'48''
an
anonymous solved puzzle No#7yd84;
6'53''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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