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Mirror Akari(Medium) https://gridpuzzle.com/mirror-akari/mnwwjw

Latest score list for #mnwwjw

In
Internet a second ago
6'47''
in
insurance 18 minutes ago
7'22''
mo
motivation 38 minutes ago
3'59''
Tr
Trading 14 minutes ago
14'1''
te
teriyaki an hour ago
16'50''
mo
motivation an hour ago
15'49''
wa
warranty an hour ago
9'19''
su
sundays dog an hour ago
19'23''
sp
specialist an hour ago
15'8''
an
anonymous an hour ago
19'8''

Latest score list for Mirror Akari

re
refinancing solved puzzle No#gnmr4;
8'16''
La
Lawyer solved puzzle No#4kedp;
19'55''
gu
guest solved puzzle No#yynvp;
16'8''
an
anonymous solved puzzle No#nm41k;
4'34''
gu
guest solved puzzle No#kwy01;
10'42''
gu
guest solved puzzle No#7kd64;
15'12''
se
sell cash solved puzzle No#19v40;
19'10''
Pa
Paintless solved puzzle No#yynvp;
18'24''
gu
guest solved puzzle No#z5e7y;
9'55''
gu
guest solved puzzle No#7kd64;
16'51''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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