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Mirror Akari(Evil) https://gridpuzzle.com/mirror-akari/rn52j

Latest score list for #rn52j

gu
guest a second ago
12'22''
an
anonymous 12 minutes ago
11'4''
Ab
Abigail 36 minutes ago
6'37''
gu
guest 36 minutes ago
7'29''
Pa
Paintless 42 minutes ago
12'8''
Am
Amelia an hour ago
3'41''
gu
guest an hour ago
9'53''
an
anonymous an hour ago
17'41''
Ja
Jacob 2 hours ago
11'49''
an
anonymous 2 hours ago
17'38''

Latest score list for Mirror Akari

an
anonymous solved puzzle No#lggd0;
7'18''
an
anonymous solved puzzle No#lxjxd;
8'29''
Li
Liam solved puzzle No#lxjxd;
10'40''
an
anonymous solved puzzle No#ovyzd;
15'26''
Tr
Trading solved puzzle No#37jz4;
9'15''
Lo
Loans solved puzzle No#ok6q2;
10'12''
re
relief solved puzzle No#ov4xz;
10'51''
Ch
Charlotte solved puzzle No#ovyzd;
5'9''
so
software solved puzzle No#ov4xz;
4'30''
fa
family solved puzzle No#3jpny;
19'46''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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