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Mirror Akari(Easy) https://gridpuzzle.com/mirror-akari/vdj7z

Latest score list for #vdj7z

an
anonymous a second ago
6'34''
re
repair 8 minutes ago
10'28''
Pa
Paintless 9 minutes ago
14'14''
gu
guest 58 minutes ago
18'46''
cr
credit an hour ago
5'36''
te
teriyaki 25 minutes ago
9'26''
an
anonymous an hour ago
16'41''
me
medical 59 minutes ago
8'20''
ma
masters 2 hours ago
13'41''
te
technology an hour ago
17'41''

Latest score list for Mirror Akari

gu
guest solved puzzle No#w98y0;
7'25''
ph
phone solved puzzle No#m4mvz;
8'46''
an
anonymous solved puzzle No#gkpw0;
12'25''
Tr
Treatment solved puzzle No#gkpw0;
13'49''
gu
guest solved puzzle No#yn0pp;
17'4''
Do
Donate solved puzzle No#w9xj0;
15'9''
Au
Automotive solved puzzle No#yn0pp;
3'30''
fr
freelance solved puzzle No#jm4vy;
9'4''
Au
Automotive solved puzzle No#gkpw0;
6'14''
an
anonymous solved puzzle No#nr0ww;
12'20''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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