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Mirror Akari(Easy) https://gridpuzzle.com/mirror-akari/zdrgm

Latest score list for #zdrgm

Pa
Paintless a second ago
19'14''
pe
petrol 3 minutes ago
10'29''
an
anonymous 29 minutes ago
12'18''
gu
guest 54 minutes ago
7'49''
ph
phone 58 minutes ago
10'15''
te
teriyaki an hour ago
16'1''
an
anonymous 44 minutes ago
4'54''
an
anonymous an hour ago
3'56''
te
technology an hour ago
11'22''
la
lawyer an hour ago
8'48''

Latest score list for Mirror Akari

be
betting solved puzzle No#rw290;
5'28''
ou
outsource solved puzzle No#jpj19;
13'21''
cr
credit solved puzzle No#wpdg0;
7'32''
gu
guest solved puzzle No#7nwg1;
11'49''
Wo
Workers solved puzzle No#ddye2;
10'50''
an
anonymous solved puzzle No#6wrwr;
3'45''
Ch
Charlotte solved puzzle No#jpj19;
18'6''
in
injury solved puzzle No#jpj19;
14'51''
te
teriyaki solved puzzle No#vkrkd;
4'30''
gu
guest solved puzzle No#6wrwr;
11'19''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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