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Anti-Knight Hyper Consecutive Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/20x1z

Latest score list for #20x1z

an
anonymous a second ago
18'51''
re
refinancing 10 minutes ago
10'9''
da
damage 9 minutes ago
17'34''
At
Attorney 36 minutes ago
9'6''
ov
overtons 53 minutes ago
20'0''
fi
fishing 44 minutes ago
11'6''
Am
Amelia an hour ago
9'21''
Ol
Oliver an hour ago
13'27''
gu
guest an hour ago
14'47''
te
teriyaki 2 hours ago
17'37''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

re
realtor solved puzzle No#3wqdk;
19'34''
re
repair solved puzzle No#mne12;
10'9''
We
Weight loss solved puzzle No#7pn69;
19'39''
gu
guest solved puzzle No#lrndg;
9'43''
te
teriyaki solved puzzle No#n2w1k;
5'14''
ma
masters solved puzzle No#1nnk9;
8'4''
Ma
Mason solved puzzle No#9wq6x;
12'55''
gu
guest solved puzzle No#mne12;
3'39''
gu
guest solved puzzle No#21n2d;
5'11''
Cl
Classes solved puzzle No#1n59d;
15'6''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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