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Anti-Knight Hyper Consecutive Sudoku(Easy) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/3jp54

Latest score list for #3jp54

Au
Automotive a second ago
12'15''
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anonymous 10 minutes ago
19'55''
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anonymous 39 minutes ago
18'15''
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guest 28 minutes ago
13'23''
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social an hour ago
3'38''
No
Noah 41 minutes ago
8'31''
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brother 23 minutes ago
12'3''
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Automotive an hour ago
14'56''
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guest an hour ago
5'50''
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anonymous 59 minutes ago
4'34''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

No
Noah solved puzzle No#l9zdx;
15'41''
ch
chocolate solved puzzle No#lmkdq;
3'55''
No
Noah solved puzzle No#lmkdq;
18'53''
cr
credit solved puzzle No#o60gn;
12'43''
an
anonymous solved puzzle No#lqjw9;
3'53''
ma
majority solved puzzle No#o6njq;
5'54''
gu
guest solved puzzle No#l4gjp;
18'18''
gu
guest solved puzzle No#l0zp1;
16'58''
an
anonymous solved puzzle No#lgmw4;
6'39''
li
lightroom solved puzzle No#lmkdq;
11'19''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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