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Anti-Knight Hyper Consecutive Sudoku(Easy) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/3jvje

Latest score list for #3jvje

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Latest score list for Anti-Knight Hyper Consecutive Sudoku

gu
guest solved puzzle No#o6njq;
4'57''
El
Electricity solved puzzle No#lz48r;
4'51''
re
repair solved puzzle No#ov5g4;
9'35''
an
anonymous solved puzzle No#okqdq;
12'43''
Ol
Oliver solved puzzle No#lz48r;
9'50''
gu
guest solved puzzle No#lx2wp;
11'38''
an
anonymous solved puzzle No#oy5nk;
15'24''
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Conference solved puzzle No#okze4;
16'6''
gu
guest solved puzzle No#oy5nk;
5'46''
pr
programs solved puzzle No#lr58g;
14'24''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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