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Anti-Knight Hyper Consecutive Sudoku(Easy) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/lr58g

Latest score list for #lr58g

fr
freelance a second ago
10'16''
Be
Benjamin 16 minutes ago
15'18''
gu
guest 20 minutes ago
16'44''
bl
blackboard 41 minutes ago
16'2''
br
brother 15 minutes ago
4'49''
ma
makeup 19 minutes ago
9'53''
an
anonymous 54 minutes ago
7'46''
gu
guest an hour ago
7'23''
gu
guest an hour ago
3'25''
Ga
Gas an hour ago
10'59''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

Wo
Workers solved puzzle No#4ww24;
7'4''
an
anonymous solved puzzle No#5kn78;
16'51''
Ja
James solved puzzle No#mn2y2;
5'59''
gu
guest solved puzzle No#21ee9;
11'13''
st
stock price solved puzzle No#zqqze;
12'37''
La
Lawsuit solved puzzle No#je7jy;
7'13''
an
anonymous solved puzzle No#eq2n4;
13'22''
an
anonymous solved puzzle No#mn2y2;
4'10''
an
anonymous solved puzzle No#xzj07;
18'26''
gu
guest solved puzzle No#weexy;
12'27''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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