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Anti-Knight Hyper Consecutive Sudoku(Medium) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/3wn20

Latest score list for #3wn20

La
Lawsuit a second ago
9'28''
be
betting 14 minutes ago
4'52''
an
anonymous 20 minutes ago
9'9''
se
settlements 35 minutes ago
3'27''
an
anonymous an hour ago
7'41''
an
anonymous 28 minutes ago
9'39''
El
Elijah 34 minutes ago
10'29''
Em
Emma an hour ago
14'58''
re
refinancing an hour ago
6'55''
Cl
Claim 2 hours ago
12'37''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

gu
guest solved puzzle No#3ndrl;
7'58''
an
anonymous solved puzzle No#oy9q1;
18'26''
te
teriyaki solved puzzle No#l42ge;
8'24''
gu
guest solved puzzle No#37974;
9'17''
gu
guest solved puzzle No#lq252;
9'12''
cr
crackstreams solved puzzle No#lxqr8;
11'27''
Ol
Oliver solved puzzle No#3ndrl;
14'57''
gu
guest solved puzzle No#ok9e5;
11'47''
so
software solved puzzle No#37jjm;
11'20''
Pr
Prestashop solved puzzle No#37974;
15'46''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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