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Anti-Knight Hyper Consecutive Sudoku(Hard) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/4n01p

Latest score list for #4n01p

El
Electricity vor einer Sekunde
14'49''
so
social vor 19 Minuten
12'51''
an
anonymous vor 8 Minuten
4'51''
in
intergration vor 50 Minuten
8'48''
an
anonymous vor einer Stunde
5'37''
pr
programs vor 43 Minuten
12'54''
gu
guest vor 58 Minuten
18'45''
re
repair vor 36 Minuten
9'57''
re
realtor vor 27 Minuten
8'15''
Lo
Loans vor einer Stunde
18'49''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

an
anonymous solved puzzle No#zqqze;
11'58''
fa
family solved puzzle No#0x5jr;
16'52''
gu
guest solved puzzle No#rmj21;
18'43''
ov
overtons solved puzzle No#je7jy;
5'37''
So
Sophia solved puzzle No#zqqze;
8'17''
de
degree solved puzzle No#0x5jr;
19'11''
fr
freelance solved puzzle No#5kn78;
5'39''
gu
guest solved puzzle No#4ww24;
4'49''
Ma
Mason solved puzzle No#0x5jr;
9'58''
pr
premium solved puzzle No#zvwqm;
12'50''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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