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Anti-Knight Hyper Consecutive Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/7r7d4

Latest score list for #7r7d4

ph
phone há um segundo
12'28''
gu
guest 15 minutos atrás
14'54''
Wo
Workers 35 minutos atrás
14'41''
El
Elijah 23 minutos atrás
11'15''
gu
guest 16 minutos atrás
15'14''
In
Investing há uma hora
10'42''
gu
guest há uma hora
14'27''
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anonymous 52 minutos atrás
19'43''
Ga
Gas 37 minutos atrás
5'28''
an
anonymous há uma hora
13'20''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

gu
guest solved puzzle No#204p8;
9'41''
ch
chocolate solved puzzle No#45728;
11'50''
an
anonymous solved puzzle No#y11wk;
6'6''
ma
magento solved puzzle No#mjyyw;
15'5''
re
relief solved puzzle No#dmxzp;
9'5''
Tr
Treatment solved puzzle No#jn4y1;
6'31''
gu
guest solved puzzle No#dmxzp;
11'34''
he
healthcare solved puzzle No#45728;
4'35''
Mi
Mia solved puzzle No#8zgre;
17'43''
an
anonymous solved puzzle No#5kdj8;
18'9''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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