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Anti-Knight Hyper Consecutive Sudoku(Medium) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/82r6k

Latest score list for #82r6k

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photography a second ago
13'35''
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restoration 16 minutes ago
5'9''
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makeup 38 minutes ago
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Evelyn 20 minutes ago
11'33''
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15'12''
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8'48''
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12'10''
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recovery an hour ago
12'34''
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13'48''
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6'44''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

wo
workforce solved puzzle No#dn92v;
16'12''
se
sell cash solved puzzle No#9w7w0;
11'37''
Ja
Jacob solved puzzle No#kdvz1;
19'43''
su
sundays dog solved puzzle No#9w7px;
15'35''
an
anonymous solved puzzle No#k8d52;
16'21''
an
anonymous solved puzzle No#v0m9k;
18'10''
an
anonymous solved puzzle No#k8d52;
11'39''
re
refinancing solved puzzle No#9w7px;
15'5''
li
lightroom solved puzzle No#564j0;
16'44''
se
settlements solved puzzle No#k8d52;
18'55''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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