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Anti-Knight Hyper Consecutive Sudoku(Hard) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/jerz1

Latest score list for #jerz1

gu
guest před sekundou
9'18''
su
sundays dog 13 minutami před
16'30''
br
brother 33 minutami před
16'4''
so
software 34 minutami před
14'55''
an
anonymous 26 minutami před
15'29''
Ab
Abigail 32 minutami před
17'20''
gu
guest před hodinou
5'5''
fi
finance 2 hodinami před
6'3''
an
anonymous 27 minutami před
3'43''
Ho
Hosting před hodinou
12'47''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

an
anonymous solved puzzle No#weexy;
4'33''
fr
freelance solved puzzle No#je7jy;
5'12''
Av
Ava solved puzzle No#82842;
7'6''
in
intergration solved puzzle No#82842;
15'18''
gu
guest solved puzzle No#4ww24;
5'35''
At
Attorney solved puzzle No#1nzjk;
9'13''
in
injury solved puzzle No#weexy;
10'48''
gu
guest solved puzzle No#weexy;
7'6''
mo
motivation solved puzzle No#eq2n4;
10'20''
gu
guest solved puzzle No#n299x;
14'21''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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