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Anti-Knight Hyper Consecutive Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/kn9dm

Latest score list for #kn9dm

ch
chocolate sekunti sitten
4'37''
gu
guest 3 minuuttia sitten
4'49''
gu
guest 20 minuuttia sitten
12'19''
Ja
James 52 minuuttia sitten
17'41''
ma
masters tunti sitten
18'6''
gu
guest 56 minuuttia sitten
15'21''
gu
guest tunti sitten
15'59''
my
myloancare 2 tuntia sitten
15'33''
Do
Donate 31 minuuttia sitten
5'59''
gu
guest 2 tuntia sitten
13'21''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

Is
Isabella solved puzzle No#xz198;
11'58''
Ol
Olivia solved puzzle No#ekqng;
8'58''
gu
guest solved puzzle No#7pqk9;
19'15''
an
anonymous solved puzzle No#21505;
18'22''
ch
chocolate solved puzzle No#yq8ek;
12'7''
pr
premium solved puzzle No#dn9xp;
17'41''
an
anonymous solved puzzle No#56418;
17'3''
be
beauty solved puzzle No#k8882;
12'48''
fr
freelance solved puzzle No#n2j0k;
6'23''
fi
finance solved puzzle No#n2j0k;
11'27''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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