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Anti-Knight Hyper Consecutive Sudoku(Medium) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/l99kq

Latest score list for #l99kq

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guest för en sekund sedan
16'52''
Av
Ava 9 minuter sedan
8'42''
an
anonymous 32 minuter sedan
14'41''
an
anonymous 19 minuter sedan
5'44''
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masters för en timme sedan
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12'24''
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specialist 51 minuter sedan
9'55''
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6'11''
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14'1''
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19'4''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

an
anonymous solved puzzle No#n299x;
8'36''
Cl
Claim solved puzzle No#0x5jr;
12'15''
gu
guest solved puzzle No#weexy;
16'6''
re
repair solved puzzle No#n299x;
9'45''
an
anonymous solved puzzle No#82842;
15'42''
se
settlements solved puzzle No#82842;
11'51''
gu
guest solved puzzle No#zvwqm;
3'53''
an
anonymous solved puzzle No#9ewek;
4'40''
bl
blackboard solved puzzle No#82842;
10'48''
gu
guest solved puzzle No#4ww24;
4'29''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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