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Anti-Knight Hyper Consecutive Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/m9evq

Latest score list for #m9evq

in
insurance a second ago
10'42''
gu
guest 8 minutes ago
8'58''
gu
guest 33 minutes ago
7'55''
re
recovery 52 minutes ago
7'18''
gu
guest 40 minutes ago
17'49''
cr
credit an hour ago
11'24''
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Claim 36 minutes ago
8'43''
gu
guest 52 minutes ago
18'8''
Re
Rehab an hour ago
13'8''
an
anonymous an hour ago
12'55''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

mo
mortgage solved puzzle No#45728;
6'31''
gu
guest solved puzzle No#dm6r7;
8'56''
Re
Recovery solved puzzle No#mjyyw;
15'27''
Ja
James solved puzzle No#mjyyw;
8'10''
bl
blackboard solved puzzle No#08m91;
9'57''
Pa
Paintless solved puzzle No#dmxzp;
5'26''
gu
guest solved puzzle No#45728;
10'42''
re
repair solved puzzle No#ppdpg;
19'56''
be
betting solved puzzle No#5w89r;
14'19''
gu
guest solved puzzle No#ppdpg;
19'59''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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