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Anti-Knight Hyper Consecutive Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/y1gg6

Latest score list for #y1gg6

de
degree a second ago
16'25''
Re
Rehab 4 minutes ago
11'37''
El
Elijah 33 minutes ago
4'15''
Cl
Classes 11 minutes ago
5'33''
an
anonymous an hour ago
17'37''
Tr
Trading 27 minutes ago
16'53''
an
anonymous an hour ago
15'23''
Ur
Urgent 2 hours ago
6'2''
gu
guest an hour ago
13'36''
st
stock price 53 minutes ago
11'50''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

an
anonymous solved puzzle No#n299x;
8'36''
Cl
Claim solved puzzle No#0x5jr;
12'15''
gu
guest solved puzzle No#weexy;
16'6''
re
repair solved puzzle No#n299x;
9'45''
an
anonymous solved puzzle No#82842;
15'42''
se
settlements solved puzzle No#82842;
11'51''
gu
guest solved puzzle No#zvwqm;
3'53''
an
anonymous solved puzzle No#9ewek;
4'40''
bl
blackboard solved puzzle No#82842;
10'48''
gu
guest solved puzzle No#4ww24;
4'29''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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