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Anti-Knight Hyper Consecutive Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/yvz51

Latest score list for #yvz51

an
anonymous a second ago
19'8''
gu
guest 5 minutes ago
18'44''
La
Lawsuit 16 minutes ago
12'55''
gu
guest 39 minutes ago
7'2''
gu
guest an hour ago
15'7''
gu
guest 17 minutes ago
9'28''
an
anonymous 38 minutes ago
9'30''
gu
guest 57 minutes ago
17'2''
cr
crackstreams 53 minutes ago
8'47''
Ev
Evelyn an hour ago
4'29''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

an
anonymous solved puzzle No#n299x;
8'36''
Cl
Claim solved puzzle No#0x5jr;
12'15''
gu
guest solved puzzle No#weexy;
16'6''
re
repair solved puzzle No#n299x;
9'45''
an
anonymous solved puzzle No#82842;
15'42''
se
settlements solved puzzle No#82842;
11'51''
gu
guest solved puzzle No#zvwqm;
3'53''
an
anonymous solved puzzle No#9ewek;
4'40''
bl
blackboard solved puzzle No#82842;
10'48''
gu
guest solved puzzle No#4ww24;
4'29''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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