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Anti-Knight Hyper Kropki Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-kropki-sudoku/gwz4v

Latest score list for #gwz4v

an
anonymous a second ago
5'10''
Wo
Workers 17 minutes ago
14'36''
li
lightroom 37 minutes ago
16'28''
Ur
Urgent 52 minutes ago
7'26''
my
myloancare 30 minutes ago
13'25''
Ur
Urgent an hour ago
16'17''
La
Lawsuit an hour ago
8'59''
an
anonymous an hour ago
11'34''
El
Elijah 47 minutes ago
5'48''
an
anonymous an hour ago
4'33''

Latest score list for Anti-Knight Hyper Kropki Sudoku

an
anonymous solved puzzle No#zqjgm;
18'39''
re
restoration solved puzzle No#rmnk1;
18'36''
Ol
Oliver solved puzzle No#5w8d8;
8'26''
ma
make money solved puzzle No#m98jz;
4'42''
an
anonymous solved puzzle No#m98jz;
15'44''
Lo
Loans solved puzzle No#gwg22;
18'24''
be
beauty solved puzzle No#jn421;
4'59''
st
stock price solved puzzle No#dm15v;
11'14''
pr
programs solved puzzle No#m98jz;
14'55''
gu
guest solved puzzle No#gwg22;
15'55''

How to play Anti-Knight Hyper Kropki Sudoku

Anti-Knight Hyper Kropki Sudoku Rules

Classic Sudoku Rules apply. Additionally, if the absolute difference between two digits in neighbouring cells equals 1, then they are separated by a white dot. If the digit is half of the digit in the neighbouring cell, then they are separated by a black dot. The dot between 1 and 2 can be either white or black.

Anti-Knight Hyper Kropki Sudoku Additional Rules:

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

A Kropki Sudoku puzzle consists of a standard Sudoku grid with the addition of either black or white circular markers between neighbouring pairs of squares. Black circles show all adjacent pairs of squares where the value in one square is double the other, while white circles show all pairs where one value is consecutive to the other. 'Consecutive' means that the numbers in the two squares have a numerical difference of '1'. For example: 2 and 3 are consecutive, as are 6 and 5.

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