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Anti-knight Hyper Rossini Sudoku(Medium) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/3ngm5

Latest score list for #3ngm5

Ch
Charlotte a second ago
13'55''
fa
family 9 minutes ago
8'56''
gu
guest 10 minutes ago
4'29''
Ol
Oliver 12 minutes ago
4'41''
su
sundays dog 36 minutes ago
8'6''
se
sell cash 57 minutes ago
3'50''
gu
guest 28 minutes ago
19'50''
gu
guest 50 minutes ago
16'39''
Ho
Hosting 30 minutes ago
3'34''
ph
phone 2 hours ago
10'58''

Latest score list for Anti-knight Hyper Rossini Sudoku

La
Lawyer solved puzzle No#eqgj2;
16'3''
gu
guest solved puzzle No#9wzzk;
9'26''
mo
mortgage solved puzzle No#4n71g;
14'19''
mo
motivation solved puzzle No#0x902;
4'7''
gu
guest solved puzzle No#re4qy;
7'5''
gu
guest solved puzzle No#n2prr;
13'48''
gu
guest solved puzzle No#pnq40;
14'45''
me
medical solved puzzle No#pnq40;
13'46''
bu
business solved puzzle No#0x902;
7'0''
an
anonymous solved puzzle No#rekjg;
8'7''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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