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Anti-knight Hyper Rossini Sudoku(Expert) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/6nrzj

Latest score list for #6nrzj

wo
workforce sekunti sitten
10'25''
Am
Amelia 12 minuuttia sitten
6'48''
la
lawyer 32 minuuttia sitten
8'18''
Am
Amelia 43 minuuttia sitten
12'49''
pr
premium 51 minuuttia sitten
4'1''
an
anonymous 53 minuuttia sitten
16'34''
bu
business 47 minuuttia sitten
11'11''
an
anonymous 33 minuuttia sitten
14'44''
gu
guest 50 minuuttia sitten
18'54''
so
software 44 minuuttia sitten
5'37''

Latest score list for Anti-knight Hyper Rossini Sudoku

sp
specialist solved puzzle No#21zq8;
15'49''
ma
masters solved puzzle No#eqd1k;
16'42''
gu
guest solved puzzle No#kdj65;
5'44''
gu
guest solved puzzle No#mn4dw;
17'34''
fi
fishing solved puzzle No#v0pnd;
9'2''
an
anonymous solved puzzle No#6nz45;
8'10''
an
anonymous solved puzzle No#jemvy;
16'18''
an
anonymous solved puzzle No#56r19;
17'18''
br
brother solved puzzle No#56r19;
11'15''
an
anonymous solved puzzle No#21zq8;
13'9''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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