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Anti-knight Hyper Rossini Sudoku(Expert) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/6nz55

Latest score list for #6nz55

an
anonymous för en sekund sedan
16'26''
pe
petrol 5 minuter sedan
7'10''
mo
motivation 23 minuter sedan
19'0''
Au
Automotive 36 minuter sedan
4'9''
Am
Amelia 27 minuter sedan
13'0''
an
anonymous 57 minuter sedan
8'42''
Pa
Paintless 39 minuter sedan
19'12''
an
anonymous för en timme sedan
19'22''
an
anonymous 43 minuter sedan
17'50''
ch
chocolate 2 timmar sedan
17'35''

Latest score list for Anti-knight Hyper Rossini Sudoku

pr
programs solved puzzle No#v0pey;
7'38''
Cl
Classes solved puzzle No#kdjp2;
10'24''
an
anonymous solved puzzle No#1nr09;
19'21''
sp
specialist solved puzzle No#1nmw0;
15'0''
fa
family solved puzzle No#0x7w1;
4'17''
mo
motivation solved puzzle No#pn7kj;
13'56''
Ur
Urgent solved puzzle No#6ngrj;
4'57''
pr
programs solved puzzle No#kdjp2;
7'12''
Wo
Workers solved puzzle No#820k2;
6'35''
me
medical solved puzzle No#6ngrj;
15'30''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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