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Anti-knight Hyper Rossini Sudoku(Easy) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/l9z6q

Latest score list for #l9z6q

re
repair een seconde geleden
14'17''
cr
credit 17 minuten geleden
15'36''
pe
petrol 33 minuten geleden
7'29''
li
lightroom 41 minuten geleden
16'51''
gu
guest 18 minuten geleden
16'54''
be
betting 54 minuten geleden
16'39''
Tr
Trading 29 minuten geleden
18'31''
So
Sophia een uur geleden
4'16''
fa
farmstand 2 uur geleden
5'48''
Li
Liam 2 uur geleden
16'4''

Latest score list for Anti-knight Hyper Rossini Sudoku

an
anonymous solved puzzle No#3wwzk;
4'31''
wa
warranty solved puzzle No#lxm0x;
15'20''
gu
guest solved puzzle No#37qqm;
10'11''
Ol
Oliver solved puzzle No#lm6ew;
11'17''
We
Weight loss solved puzzle No#3wr1e;
17'5''
Lo
Logan solved puzzle No#37801;
18'54''
an
anonymous solved puzzle No#okkv5;
9'48''
Li
Liam solved puzzle No#3w84k;
11'53''
an
anonymous solved puzzle No#okkv5;
5'42''
gu
guest solved puzzle No#lxm0x;
8'15''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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