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Anti-knight Hyper Rossini Sudoku(Easy) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/o60k5

Latest score list for #o60k5

El
Electricity sekunti sitten
3'34''
an
anonymous 18 minuuttia sitten
8'11''
su
sundays dog 21 minuuttia sitten
5'34''
gu
guest 32 minuuttia sitten
10'45''
yo
youtube tunti sitten
14'28''
re
restoration 31 minuuttia sitten
5'58''
la
lawyer 21 minuuttia sitten
11'35''
pr
programs tunti sitten
8'34''
Ab
Abigail 2 tuntia sitten
4'46''
Wi
William 2 tuntia sitten
5'36''

Latest score list for Anti-knight Hyper Rossini Sudoku

se
sell cash solved puzzle No#l21zz;
17'20''
an
anonymous solved puzzle No#lpp4v;
18'53''
he
healthcare solved puzzle No#3jd4e;
10'22''
pr
premium solved puzzle No#31j40;
18'3''
gu
guest solved puzzle No#3jd4e;
4'38''
Pr
Prestashop solved puzzle No#31nqk;
18'7''
ma
majority solved puzzle No#lpp4v;
3'46''
mo
motivation solved puzzle No#ovy7k;
13'20''
mo
motivation solved puzzle No#lpp4v;
16'39''
No
Noah solved puzzle No#l98xx;
18'47''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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