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Anti-knight Hyper Rossini Sudoku(Hard) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/xzpj1

Latest score list for #xzpj1

re
refinancing för en sekund sedan
19'57''
Wi
William 17 minuter sedan
10'23''
pr
premium 37 minuter sedan
4'13''
La
Lawyer 21 minuter sedan
16'21''
da
damage 46 minuter sedan
7'27''
gu
guest för en timme sedan
15'21''
my
myloancare för en timme sedan
7'34''
gu
guest för en timme sedan
14'19''
an
anonymous 47 minuter sedan
5'18''
Ja
Jacob för en timme sedan
8'33''

Latest score list for Anti-knight Hyper Rossini Sudoku

Ol
Oliver solved puzzle No#kdm9m;
15'46''
Sh
Shopify solved puzzle No#je905;
17'48''
El
Electricity solved puzzle No#kdm9m;
3'37''
ph
phone solved puzzle No#1ngmk;
9'15''
an
anonymous solved puzzle No#7pxp9;
3'50''
an
anonymous solved puzzle No#21qmy;
12'3''
Ol
Oliver solved puzzle No#wr6qe;
9'48''
gu
guest solved puzzle No#qmk1v;
16'26''
gu
guest solved puzzle No#n2wmx;
11'38''
an
anonymous solved puzzle No#wr6qe;
3'47''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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