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Anti-knight Hyper Rossini Sudoku(Hard) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/yq7vp

Latest score list for #yq7vp

an
anonymous för en sekund sedan
3'55''
re
realtor 18 minuter sedan
8'56''
in
injury 38 minuter sedan
10'19''
an
anonymous 55 minuter sedan
16'29''
Ev
Evelyn 36 minuter sedan
5'1''
Av
Ava för en timme sedan
13'58''
Is
Isabella för en timme sedan
19'56''
pe
petrol 37 minuter sedan
7'56''
Bi
Bitcoin för en timme sedan
14'7''
gu
guest 2 timmar sedan
3'45''

Latest score list for Anti-knight Hyper Rossini Sudoku

cr
credit solved puzzle No#zv8jv;
10'49''
in
injury solved puzzle No#oyp41;
4'24''
pr
programs solved puzzle No#l2vzz;
17'56''
be
betting solved puzzle No#oyp41;
11'34''
ph
phone solved puzzle No#3nypw;
13'49''
gu
guest solved puzzle No#lq722;
17'41''
La
Lawsuit solved puzzle No#lgzwv;
11'24''
fa
farmstand solved puzzle No#lgzwv;
11'8''
an
anonymous solved puzzle No#3nypw;
3'48''
Co
Conference solved puzzle No#l2vzz;
4'3''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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