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Anti-knight Hyper Rossini Sudoku(Medium) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/zv87e

Latest score list for #zv87e

an
anonymous för en sekund sedan
4'9''
an
anonymous 16 minuter sedan
6'6''
sa
sandwich 16 minuter sedan
9'27''
gu
guest 36 minuter sedan
17'45''
gu
guest 43 minuter sedan
11'45''
gu
guest 33 minuter sedan
13'51''
Re
Recovery för en timme sedan
11'40''
ma
make money 50 minuter sedan
12'22''
gu
guest för en timme sedan
3'32''
me
medical för en timme sedan
17'13''

Latest score list for Anti-knight Hyper Rossini Sudoku

Tr
Trading solved puzzle No#jeezy;
8'39''
Au
Automotive solved puzzle No#lm7q2;
19'43''
gu
guest solved puzzle No#lgx7m;
4'5''
gu
guest solved puzzle No#l4e6p;
15'0''
gu
guest solved puzzle No#jeezy;
10'18''
gu
guest solved puzzle No#jenne;
14'12''
Ma
Mason solved puzzle No#lgx7m;
9'33''
an
anonymous solved puzzle No#lgzwv;
9'9''
sh
shopping solved puzzle No#oypwk;
6'30''
Au
Automotive solved puzzle No#l0wp2;
16'31''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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