19
11
13
17
11
4
19
16
10
27
23
10
4
10
20
39
22
7
9
17
10
38
17
20
30
3
9
13
16
44
11
13
16
4
3
10
6
3
10
20
4
12
12
8
6
22
8
13
15
39
4
10
16
3
1
2
3
4
5
6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/01m9g

Latest score list for #01m9g

pr
premium a second ago
11'15''
mo
motivation 5 minutes ago
8'54''
sa
sandwich 32 minutes ago
16'45''
re
refinancing 36 minutes ago
19'22''
gu
guest an hour ago
4'36''
bu
business an hour ago
7'34''
gu
guest 48 minutes ago
11'0''
gu
guest an hour ago
16'46''
No
Noah an hour ago
6'52''
Wo
Workers 2 hours ago
5'23''

Latest score list for Kakuro

an
anonymous solved puzzle No#w54mk;
9'34''
gu
guest solved puzzle No#v4ppy;
8'45''
an
anonymous solved puzzle No#77gr9;
12'4''
su
sundays dog solved puzzle No#26vqz;
18'22''
be
betmgm solved puzzle No#y0m79;
6'4''
re
recovery solved puzzle No#874rx;
17'22''
an
anonymous solved puzzle No#gy7mv;
8'58''
re
repair solved puzzle No#77z74;
10'57''
gu
guest solved puzzle No#0z79r;
7'45''
cr
crackstreams solved puzzle No#w5202;
17'42''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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