14
24
11
4
15
14
3
16
21
11
13
27
16
20
19
30
16
15
17
15
44
8
41
21
29
13
23
14
16
27
43
22
14
13
10
10
21
7
3
15
16
10
15
7
7
3
15
14
10
17
42
12
9
11
14
5
1
2
3
4
5
6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/01q02

Latest score list for #01q02

se
settlements a second ago
19'5''
so
software 11 minutes ago
12'30''
gu
guest 36 minutes ago
15'32''
Bi
Bitcoin 36 minutes ago
17'26''
se
settlements 55 minutes ago
15'31''
re
refinancing an hour ago
3'46''
gu
guest 47 minutes ago
10'48''
be
betmgm 2 hours ago
8'52''
Lo
Logan 37 minutes ago
4'25''
cr
crackstreams an hour ago
8'23''

Latest score list for Kakuro

gu
guest solved puzzle No#158x6;
7'33''
fa
family solved puzzle No#l2ezl;
14'5''
fa
farmstand solved puzzle No#mgv1q;
6'21''
Cl
Claim solved puzzle No#q2wx9;
9'57''
At
Attorney solved puzzle No#k12v5;
13'43''
an
anonymous solved puzzle No#v4jx9;
7'21''
gu
guest solved puzzle No#q2wx9;
5'7''
gu
guest solved puzzle No#r4n14;
19'39''
pe
petrol solved puzzle No#k12v5;
6'0''
Lo
Loans solved puzzle No#87pm5;
13'51''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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