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Kakuro(Evil) https://gridpuzzle.com/kakuro/09ymw

Latest score list for #09ymw

sa
sandwich a second ago
16'53''
Ha
Hail car 13 minutes ago
7'24''
fa
farmstand 7 minutes ago
6'38''
Tr
Treatment 17 minutes ago
7'48''
br
brother an hour ago
17'31''
an
anonymous 50 minutes ago
14'33''
gu
guest 56 minutes ago
6'45''
re
relief 51 minutes ago
10'45''
yo
youtube 2 hours ago
13'33''
te
teriyaki an hour ago
12'58''

Latest score list for Kakuro

bu
business solved puzzle No#l811e;
3'38''
gu
guest solved puzzle No#l0gyr;
3'55''
cr
credit solved puzzle No#lg60m;
5'3''
da
damage solved puzzle No#l2q95;
12'38''
gu
guest solved puzzle No#l0gyr;
12'7''
an
anonymous solved puzzle No#l24ey;
9'7''
gu
guest solved puzzle No#lg60m;
11'3''
be
beauty solved puzzle No#l8rn4;
8'6''
bu
business solved puzzle No#3wxnq;
5'51''
br
brother solved puzzle No#l2q95;
4'56''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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