17
31
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36
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8
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7
32
7
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11
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8
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8
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34
7
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6
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9
1
7
1
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6
7
8
9
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123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/0xqxw

Latest score list for #0xqxw

Pr
Prestashop a second ago
18'39''
sa
sandwich 10 minutes ago
8'39''
an
anonymous 31 minutes ago
4'19''
Ja
Jacob 56 minutes ago
3'37''
Ab
Abigail 47 minutes ago
13'59''
pr
programs an hour ago
13'45''
Ja
James 28 minutes ago
16'44''
gu
guest an hour ago
14'32''
an
anonymous 2 hours ago
11'4''
in
injury an hour ago
13'20''

Latest score list for Kakuro

cr
credit solved puzzle No#19xn9;
5'46''
Ol
Oliver solved puzzle No#19y9r;
16'57''
gu
guest solved puzzle No#z5q1e;
10'35''
gu
guest solved puzzle No#rr4g1;
10'28''
be
betting solved puzzle No#19xn9;
19'53''
an
anonymous solved puzzle No#09vp1;
6'44''
gu
guest solved puzzle No#wyrv2;
14'11''
an
anonymous solved puzzle No#09vp1;
17'38''
El
Electricity solved puzzle No#2ypn9;
11'7''
an
anonymous solved puzzle No#kwqjq;
4'6''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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