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Kakuro(Evil) https://gridpuzzle.com/kakuro/19zr0

Latest score list for #19zr0

sa
sandwich a second ago
9'3''
Ma
Mason 11 minutes ago
7'15''
gu
guest 18 minutes ago
17'32''
Do
Donate 55 minutes ago
6'43''
be
beauty 30 minutes ago
8'27''
an
anonymous 55 minutes ago
7'7''
mo
mortgage an hour ago
12'15''
La
Lawsuit 2 hours ago
18'41''
fi
fishing 43 minutes ago
18'18''
se
sell cash 2 hours ago
17'42''

Latest score list for Kakuro

fi
fishing solved puzzle No#j86z1;
19'37''
my
myloancare solved puzzle No#9enyr;
9'20''
an
anonymous solved puzzle No#ekz4n;
5'29''
Ma
Mason solved puzzle No#xgm17;
16'21''
se
settlements solved puzzle No#j8p8y;
10'41''
Ev
Evelyn solved puzzle No#0yq52;
14'16''
be
betmgm solved puzzle No#0yq52;
5'42''
ch
chocolate solved puzzle No#292j5;
4'49''
an
anonymous solved puzzle No#n1q9w;
18'26''
su
sundays dog solved puzzle No#xgmmd;
16'24''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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