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Kakuro(Evil) https://gridpuzzle.com/kakuro/19zr0

Latest score list for #19zr0

bu
business a second ago
12'29''
re
restoration 5 minutes ago
16'0''
in
insurance 12 minutes ago
7'16''
re
repair 55 minutes ago
7'4''
Be
Benjamin 56 minutes ago
5'53''
an
anonymous 59 minutes ago
5'35''
Tr
Treatment 37 minutes ago
5'41''
la
lawyer an hour ago
12'22''
la
lawyer 33 minutes ago
4'39''
an
anonymous 37 minutes ago
17'42''

Latest score list for Kakuro

fa
family solved puzzle No#k6pn5;
6'51''
ph
phone solved puzzle No#vwmk4;
9'48''
la
lawyer solved puzzle No#9w1jk;
3'52''
an
anonymous solved puzzle No#9nwjq;
14'51''
Ja
Jacob solved puzzle No#9nwjq;
13'52''
Au
Automotive solved puzzle No#1pkk0;
18'5''
gu
guest solved puzzle No#1pkk0;
15'27''
ov
overtons solved puzzle No#9q08x;
7'1''
gu
guest solved puzzle No#xw6r1;
16'28''
gu
guest solved puzzle No#4dxxg;
18'41''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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