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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/1g6dk

Latest score list for #1g6dk

gu
guest a second ago
15'6''
gu
guest 15 minutes ago
6'2''
an
anonymous 25 minutes ago
17'44''
gu
guest 33 minutes ago
3'32''
gu
guest 38 minutes ago
16'30''
an
anonymous 53 minutes ago
10'59''
he
healthcare an hour ago
6'34''
Pa
Paintless an hour ago
3'51''
pr
programs an hour ago
16'49''
Be
Benjamin an hour ago
13'25''

Latest score list for Kakuro

fi
finance solved puzzle No#0pd11;
6'45''
an
anonymous solved puzzle No#zyxnv;
15'59''
an
anonymous solved puzzle No#0x1v1;
7'27''
Au
Automotive solved puzzle No#qn5qv;
8'4''
pr
programs solved puzzle No#0x1v1;
8'5''
in
intergration solved puzzle No#kd1dm;
19'6''
an
anonymous solved puzzle No#yq9rp;
19'34''
cr
credit solved puzzle No#4d7x4;
6'40''
Do
Donate solved puzzle No#0pd11;
13'9''
gu
guest solved puzzle No#rpq20;
18'51''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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