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Kakuro(Evil) https://gridpuzzle.com/kakuro/1p5dr

Latest score list for #1p5dr

wo
workforce il y a une seconde
8'35''
Au
Automotive il y a 16 minutes
13'54''
an
anonymous il y a 36 minutes
9'41''
re
repair il y a 30 minutes
11'10''
de
degree il y a une heure
15'50''
my
myloancare il y a une heure
9'56''
ch
chocolate il y a 26 minutes
7'49''
an
anonymous il y a 47 minutes
17'8''
li
lightroom il y a une heure
12'51''
ma
magento il y a 35 minutes
11'6''

Latest score list for Kakuro

Fi
Fitness solved puzzle No#v02j4;
13'53''
be
betting solved puzzle No#qmx5e;
9'59''
sa
sandwich solved puzzle No#dpm50;
16'13''
fi
finance solved puzzle No#9e4yq;
8'33''
Ja
Jacob solved puzzle No#k8182;
18'48''
ph
photography solved puzzle No#1662k;
13'19''
Tr
Trading solved puzzle No#9e57x;
8'20''
El
Elijah solved puzzle No#mjj4r;
5'28''
In
Internet solved puzzle No#yvewk;
5'3''
an
anonymous solved puzzle No#k8182;
11'11''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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