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Kakuro(Evil) https://gridpuzzle.com/kakuro/1pe26

Latest score list for #1pe26

gu
guest há um segundo
16'42''
gu
guest 17 minutos atrás
4'26''
Ol
Olivia 15 minutos atrás
12'17''
ma
masters 52 minutos atrás
14'53''
gu
guest 49 minutos atrás
17'24''
Ha
Hail car 57 minutos atrás
9'59''
So
Sophia há uma hora
19'18''
Tr
Treatment 2 horas atrás
14'48''
cr
crackstreams há uma hora
14'23''
an
anonymous 2 horas atrás
18'44''

Latest score list for Kakuro

gu
guest solved puzzle No#n15rw;
8'50''
ov
overtons solved puzzle No#mjp0g;
14'8''
re
realtor solved puzzle No#kdvk1;
13'21''
pr
premium solved puzzle No#kdvk1;
8'0''
gu
guest solved puzzle No#kdvk1;
18'52''
gu
guest solved puzzle No#kdvk1;
7'37''
re
relief solved puzzle No#n157w;
16'41''
gu
guest solved puzzle No#n157w;
5'49''
st
stock price solved puzzle No#dpwkv;
11'24''
te
technology solved puzzle No#4wjj5;
18'16''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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