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Kakuro(Evil) https://gridpuzzle.com/kakuro/1pp4k

Latest score list for #1pp4k

ou
outsource a second ago
4'25''
wa
warranty 3 minutes ago
13'7''
so
social 39 minutes ago
11'48''
an
anonymous 45 minutes ago
13'39''
gu
guest 35 minutes ago
6'34''
an
anonymous 51 minutes ago
3'57''
su
sundays dog 36 minutes ago
9'55''
sh
shopping an hour ago
6'32''
gu
guest an hour ago
6'8''
ma
magento 2 hours ago
4'58''

Latest score list for Kakuro

sh
shopping solved puzzle No#0pr6g;
5'43''
gu
guest solved puzzle No#4dqde;
5'44''
pr
programs solved puzzle No#2pv25;
19'51''
me
medical solved puzzle No#2pv25;
5'59''
se
semrush solved puzzle No#4d27p;
12'35''
gu
guest solved puzzle No#rpnm0;
14'28''
gu
guest solved puzzle No#zyd0m;
10'56''
Tr
Trading solved puzzle No#65jqr;
8'16''
bl
blackboard solved puzzle No#m8wpq;
16'48''
Tr
Treatment solved puzzle No#0pr6g;
6'35''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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