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Kakuro(Evil) https://gridpuzzle.com/kakuro/1prwk

Latest score list for #1prwk

ch
chocolate a second ago
5'7''
ch
chocolate 9 minutes ago
14'3''
Cl
Classes 20 minutes ago
11'38''
gu
guest 37 minutes ago
10'6''
su
sundays dog 32 minutes ago
6'5''
Ab
Abigail 54 minutes ago
14'59''
Tr
Treatment 45 minutes ago
7'54''
Lo
Logan an hour ago
8'49''
an
anonymous an hour ago
16'35''
an
anonymous an hour ago
15'9''

Latest score list for Kakuro

gu
guest solved puzzle No#pqenr;
3'22''
gu
guest solved puzzle No#x8d2d;
13'33''
Ab
Abigail solved puzzle No#vv7rz;
3'20''
mo
mortgage solved puzzle No#7n2q1;
6'30''
br
brother solved puzzle No#vv7rz;
16'5''
Ch
Charlotte solved puzzle No#1g799;
11'29''
gu
guest solved puzzle No#rw50y;
9'9''
Wi
William solved puzzle No#knjp4;
12'30''
an
anonymous solved puzzle No#x8d2d;
16'28''
an
anonymous solved puzzle No#9gp6q;
7'6''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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