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Kakuro(Evil) https://gridpuzzle.com/kakuro/kdmqm

Latest score list for #kdmqm

gu
guest 한 초 전
13'22''
la
lawyer 12 분 전
12'15''
gu
guest 24 분 전
4'1''
Re
Recovery 54 분 전
7'59''
El
Elijah 한 시간 전
6'55''
an
anonymous 한 시간 전
10'43''
gu
guest 55 분 전
10'53''
Pa
Paintless 한 시간 전
19'28''
an
anonymous 2 시간 전
8'22''
Ha
Hail car 한 시간 전
7'43''

Latest score list for Kakuro

fa
farmstand solved puzzle No#l2xv5;
8'31''
Ol
Oliver solved puzzle No#l25wy;
7'22''
in
insurance solved puzzle No#oykd1;
14'6''
my
myloancare solved puzzle No#l8gme;
15'23''
ma
magento solved puzzle No#3emr7;
11'29''
so
software solved puzzle No#31v6r;
7'9''
La
Lawsuit solved puzzle No#l25wy;
8'54''
No
Noah solved puzzle No#l8n9k;
19'41''
an
anonymous solved puzzle No#3w6ey;
11'48''
an
anonymous solved puzzle No#l9zww;
4'1''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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